The following illustrations detail the dynamic range of games towards the end of the rendering pipeline, and how the range is affected by third-party tools.
| HDR Rendering (Game) |
HDR-to-SDR tonemapping (Game) |
SDR decompression -> HDR approximation (SK HDR Retrofit) |
Game Output (SK HDR Retrofit) |
HDR Display Output |
|---|---|---|---|---|
| HDR Rendering (SK Pipeline Remastering) |
HDR-to-SDR tonemapping (Game) |
SDR decompression -> HDR approximation (SK HDR Retrofit) |
Game Output (SK HDR Retrofit) |
HDR Display Output |
|---|---|---|---|---|
| SDR Rendering (Game) |
"SDR-to-HDR" (SK HDR Retrofit) |
Game Output (SK HDR Retrofit) |
HDR Display Output |
|---|---|---|---|
| HDR Rendering (Game) |
HDR-to-SDR tonemapping (Game) |
Game Output | SDR decompression -> HDR approximation (Auto HDR) |
HDR Display Output |
|---|---|---|---|---|
| SDR Rendering (Game) |
Game Output | "SDR-to-HDR" (Auto HDR) |
HDR Display Output |
|---|---|---|---|
| HDR Rendering (Game) |
Game Output | HDR Display Output |
|---|---|---|
| SDR Rendering (Game) |
"SDR-to-HDR" (Game) |
Game Output | HDR Display Output |
|---|---|---|---|
| HDR Rendering (Game) |
HDR-to-SDR (Game) |
Game Output | SDR Display Output |
|---|---|---|---|
| SDR Rendering (Game) |
Game Output | SDR Display Output |
|---|---|---|
| SDR Rendering (Game; most passes) |
HDR Rendering (Game; some passes) |
HDR-to-SDR tonemapping (Game) |
Game Output | SDR decompression -> HDR approximation (Auto HDR) |
HDR Display Output |
|---|---|---|---|---|---|
| SDR Rendering (Game) |
"SDR-to-HDR" (Game) |
Game Output | HDR Display Output |
|---|---|---|---|