Contents

Introduction

The following illustrations detail the dynamic range of games towards the end of the rendering pipeline, and how the range is affected by third-party tools.

Terminology

Special K HDR

# Game with HDR Rendering

HDR Rendering
(Game)
HDR-to-SDR tonemapping
(Game)
SDR decompression -> HDR approximation
(SK HDR Retrofit)
Game Output
(SK HDR Retrofit)
HDR Display Output

# D3D11 with Pipeline Remastering

HDR Rendering
(SK Pipeline Remastering)
HDR-to-SDR tonemapping
(Game)
SDR decompression -> HDR approximation
(SK HDR Retrofit)
Game Output
(SK HDR Retrofit)
HDR Display Output

# Game with SDR Rendering or D3D11 w/o SK Pipeline Remastering

SDR Rendering
(Game)
"SDR-to-HDR"
(SK HDR Retrofit)
Game Output
(SK HDR Retrofit)
HDR Display Output

Auto HDR

# Game with HDR Rendering

HDR Rendering
(Game)
HDR-to-SDR tonemapping
(Game)
Game Output SDR decompression -> HDR approximation
(Auto HDR)
HDR Display Output

# Game with SDR Rendering

SDR Rendering
(Game)
Game Output "SDR-to-HDR"
(Auto HDR)
HDR Display Output

Native

# HDR Rendering + HDR Display Output (modern HDR game)

HDR Rendering
(Game)
Game Output HDR Display Output

# HDR Display Output Only (modern fake "HDR" game)

SDR Rendering
(Game)
"SDR-to-HDR"
(Game)
Game Output HDR Display Output

# HDR Rendering Only (classic "HDR" game)

HDR Rendering
(Game)
HDR-to-SDR
(Game)
Game Output SDR Display Output

# SDR Rendering

SDR Rendering
(Game)
Game Output SDR Display Output

Do It Yourself "HDR" (aka the weird ones nobody should follow)

# Starfield (aka "Save us, Auto HDR, you're our only hope!")

SDR Rendering
(Game; most passes)
HDR Rendering
(Game; some passes)
HDR-to-SDR tonemapping
(Game)
Game Output SDR decompression -> HDR approximation
(Auto HDR)
HDR Display Output

# NieR: Automata (aka "Let's rebalance SDR and call it a day!")

SDR Rendering
(Game)
"SDR-to-HDR"
(Game)
Game Output HDR Display Output